Skip to content
THE DAILY CARD TABLE YCJF668.COM PLAY AT YOUR PACE

A HAND FOR THE MARGIN · A NOTE OF POSSIBILITY

How to Play

A closer reading of How to Play starts below. You can return to the card table from the main menu.

One table.
Endless possibilities.
Learn the rules

NOTES FROM THE TABLE

Pick a table

Keep these details in mind. Every difficulty uses 104 cards and the same ten-column layout. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. Changing difficulty opens that mode's own saved game when local saving is enabled. One suit removes mixed-suit complications while you learn the controls.

Understand the layout

Here is what to know. The tableau begins with 54 cards in ten columns. Only the bottom card of each starting column is face up. The stock holds fifty cards for five later deals of ten. Six cards are dealt to each of the first four columns and five to each remaining column.

Game solitaire

Make a single-card move

Keep these details in mind. Choose an exposed card and place it on an exposed card one rank higher. A nine can move onto a ten, and a Jack can move onto a Queen. An empty column accepts any exposed card, including a King or Ace. Suit does not restrict a single card's destination when the ranks fit.

Move several cards

Keep these details in mind. A break in suit or rank means the entire selected group cannot move as a unit. A shorter valid segment at the bottom may still be moved separately. Cards move together only when they are face up, in one suit and descending by single ranks. Select the highest card of the group you want to move.

Solitaire free bliss

Expose a hidden card

The key details are straightforward. Undoing the move restores the previous face-down state when appropriate. The newly revealed card may provide a useful destination or a new group to build. Moving every face-up card away from a hidden card reveals that hidden card automatically. You do not need a separate flip action.

A temporary workspace

Fill all empty columns before dealing a new row from the stock. Any movable sequence can be placed into an empty column. Empty columns are useful for separating mixed suits and making hidden cards accessible. A King cannot land on another card, so it needs an empty destination.

Use the stock button

Keep these details in mind. A successful stock deal counts as one move in this game's counter. A deal is refused if any column is empty. Undo can restore the tableau and stock to their state before that deal. Activate the stock button to add one face-up card to every column.

Clear King through Ace

Keep these details in mind. A mixed-suit sequence does not qualify even if every rank is present in descending order. The game automatically removes that complete sequence. Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. Collect eight qualifying sequences to win.

Tap, drag or use a keyboard

The key details are straightforward. Left and right arrow keys move focus between columns, and Escape clears a selection. Click or tap a movable card and then a destination column, or drag the selection directly. Keyboard users can focus face-up cards and activate them with Enter or Space. The menu, stock and game controls also work with normal keyboard focus.

Continue or restart

Keep these details in mind. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings. Replay starts the current shuffle again, while New game creates a fresh shuffle. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Undo reverses recent successful actions while the stored undo history is available.