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THE DAILY CARD TABLE YCJF668.COM PLAY AT YOUR PACE

A HAND FOR THE MARGIN · A NOTE OF POSSIBILITY

Scorpion

Read the collected information on Scorpion. Read the sections in the order that helps you most.

One table.
Endless possibilities.
Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

A different kind of sequence

A few details help explain this feature. Moves build down in the same suit rather than allowing cross-suit destinations. Scorpion on ycjf668.com uses one 52-card deck with four suits. Four complete King-to-Ace runs clear the game. The tableau has seven columns.

Read the opening cards

Each opening column contains seven cards for a total of 49 tableau cards. The first three cards in each of the first four columns are face down. Three cards remain in the stock. All cards in the last three columns are face up.

Build in the same suit

Here are the details for this mode. A King cannot land on another card because no higher rank exists. A moved group's leading card must land on a card exactly one rank higher in the same suit. A seven of hearts can land on an exposed eight of hearts. A seven of hearts cannot land on an eight of spades.

Order within a group may vary

The leading selected card still has to meet the destination rule. The selected cards do not need to descend in rank to travel together. The selected cards do not need to share a suit to travel together. Any face-up card can be selected together with every card beneath it.

The empty-column rule

A group led by a lower rank cannot enter an empty column. An empty column accepts a King or a group led by a King. An empty column is therefore less flexible than an empty column in ordinary Spider. Cards beneath a moved King do not need to be in sequence.

Uncover another choice

The next hidden card is revealed automatically. An exposed card can carry the cards beneath it when its own destination is legal. Undo restores the earlier hidden-card arrangement when the move is reversed. Removing all face-up cards above a hidden card turns that hidden card face up.

The final three cards

Keep these points in mind. Dealing places a face-up card on each of the first three columns. The stock contains one final deal of three cards. This Scorpion version permits its stock deal when columns are empty. There are no further stock cards after the three-card deal.

Collect ordered runs

A completed run must descend from King to Ace in one suit. Moving an unordered group does not make that group a completed sequence. All thirteen cards in a collected run must be face up. The game removes a qualifying run automatically from the bottom of a column.

Plan around blocked cards

The following details apply here. Replay and Undo let you explore another approach to the same layout. Checking the whole moved group helps you anticipate what will become blocked. Hint lists legal choices without promising a winning continuation. A move can carry unwanted cards along with a useful leading card.

Your separate local record

Keep these points in mind. Privacy & Cookie Settings lets you remove local saved games and results. Scorpion keeps a separate saved position when game saving is enabled. Random Scorpion shuffles are not advertised as guaranteed winnable. My Statistics records Scorpion starts and wins separately from other variants.